Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Can you be a Commissioned officer for a faction and still colonize? (Read 121931 times), Array-index crash! Big thing however, you must not be hated by any faction other than the luddic path. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Starsector 0.95.1a is out! In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. I don't even bother to take planets and stations over anymore it's so bad. It's a massively expensive project in every way. starsector nexerelin colonizationmostar bridge jump injuries. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" and our Intermittent glitchy / artifacted graphics in combat! Nexerelin is a mod for the game Starsector. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Build a heavy industry, add on a pristine nanoforge. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Copyright 2023 Robin Scott. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Is the mod turn on in the launcher? Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. If mods are used when you rolled the seed, make them known. I appreciate this. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also it allows you to recruit fleets to fight on your behalf. No. and our Choose your faction (or establish your own) and dominate the Sector! Some assets in this file belong to other authors. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. By default you can have 2 agents (accessed through the Intel screen). Create an account to follow your favorite communities and start taking part in conversations. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. 10.0.17763 Build 17763. Edited the title and fixed a few grammatical errors here and there and added new info. Does the owner faction react? Nex adds alot of stuff that frankly should be apart of the base game. Will I be able to do the same with Nexerelin? Optional but recommended to get the other colony skills, or get a 2-skill administrator. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. I would recommend base game over Nex, at least until it gets stale. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). The people that hate you will come for you. But at least it should work as soon as I release something. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. How do factions handle the "freedom" the mod gives them? Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. This gives them back a foothold in the game. The powerful open-source mod manager from Nexus Mods. I checked the exerelin_config.json but I can't find it or it isn't there. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. What about Agents? If these are vanilla game seeds, great. Install hundreds of mods with the click of a button. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Starsector 0.95.1a is out! Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Press question mark to learn the rest of the keyboard shortcuts. The current one is the support one, making it nigh impossible to fight properly. I dont remember specifically since its been a while, but I found it on the forums. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Before the 0.95a update there was an option to disable this at the start, now it's missing. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. I don't remember specifically since it's been a while, but I found it on the forums. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Greeting everyone, wanted to share a great world seed. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Having problems? Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Should I install it or just stay vanilla ? Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Story victory: Complete the Galatia Academy quest. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. All rights reserved. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Microsoft Windows 10 LTSC. Choose your faction (or establish your own) and dominate the Sector! I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. For more information, please see our I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. MN-1525049403752618632 (originally started this run on RC12). I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. It's not the same map. Hope this guide is useful and takes out all the guesswork for newbies. In Vanilla I try and go for my own colony as early as possible. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . I do mining/exploration missions early on for creds. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Make sure you have enough crew & supplies afterwards to keep your fleet operational. A memory leak in a mod is causing Starsector to crash. Tired of your colonies fielding crap? Also Remnant farming for. Is it harder? It's good but the new assault station/ planets is not fun in the least. Tested the seed on RC15. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. When I go into hyperspace the mod crashes my game. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Nexerelin adds a layer of complexity and challenge that the game does need. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. I really should have split this guide up. Since my save got corrupted recently I've had no luck in finding good systems for colonization. No mods for this one. Log in to view your list of favourite games. What about Pirates? For more information, please see our (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Bug when i launched the campaign, after distributing my skill points at the character creation. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. 99% of the time, this happens because Starsector ran out of memory. Currently the only use of survey data is to be sold at markets for credits. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Nex is a LOT of new stuff not all of which is well explained. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Is there a way to disable most of the 4x factor like the random faction events? Starting templar ship really needs to be the _sal variant. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Create an account to follow your favorite communities and start taking part in conversations. . Basically follow the above guide. Uploaded: 23 Feb 2019 . And it is time to make a colony guide. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. It draws one in. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Good planet seeds for use w/ mods. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. I think specifically in the nexerelin thread, there is discussion about it. Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Wish pirates had better stuff, that you might want to use even? It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. So is Nexerelin worth it? Cookie Notice Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. The more markets you give them, the stronger they come back. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. You should have already obtained blueprints for your colony stations & fleet through exploring. You can easily obtain new cores from farming Remnant in late game. Pirates will also raid you, and frequently when at -100. You can take down their bases to halt the attacks, though. What were they thinking? These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Thanks so much! Last Update: 12 Feb 2023. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Really gives those epic space battle feels more than vanilla imo. As title says. I have no clue what some things do and would apprecitae any tips. I think ambassadors are from another mod, Nexerelin only gives you Agents. . The game feels more dynamic, otherwise its like a static structure on top of a large lore. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Found the error in the logs. For colonizing, systems with multiple planets . "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Yes. Create an account to follow your favorite communities and start taking part in conversations. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. No. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Starsector 0.95.1a is out! Cells spawn because Technology/Industrial activities generate interest. Uploader: Histidine. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Nexerelin is an absurd mod, but sadly a necessary one. Please Note : Seeds are effected by some mods! I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Probably NGO. Dude, why isn't Exi in here? The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. It comes in five classes of increasing value, depending on what the survey finds. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? (OutOfMemoryError), Turret cover crash! Privacy Policy. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. I think specifically in the nexerelin thread, there is discussion about it. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Survey data can be sold even if the player has already colonized the relevant planet. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Absolutely not. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. How about this: win a couple vanilla games. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Nexerelin. Really? Any way to disable this or make the cooldown longer then playtime? Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Here's the error: That sounds really nice, how does it work around worlds you don't own? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. The Hegemony will send inspectors to check your colonies if you're using AI. Nexerelin adds a layer of complexity and challenge that the game does need. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. This is an extremely modded run with all kinds of goodies from additional. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Should have stable points for stability bonus. Save game crash / corruption! It used to be called Starfarer. Tried posting this on Pastebin but the log was just too long. Starsector 0.95.1a is out! Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Also destroying war fleets with my tiny group of ships felt great. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Let's go over the basics of how to install mods in Starsector. MagicLab discord: https://discord.gg/EVQZaD3naU. Best thing about Nex, it adds alot of content to the game. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Oh well. hi um GraphicLib is not downloding as a .zip help pleas! You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Overhauls. Do you want massive Fleet battles? It used to be called Starfarer. Features 4X game features in Starsector Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. It also allows you to build storage space-station-waystations. Nex is neither, but it has a scrappiness to it. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Mainly new items and overall nerf to the planets. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Even more memory is needed. Cookie Notice Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Starsector Nexerelin Colonization. Is it insanely so? You can establish a colony easy, no problem. The people that hate you will come for you. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Histidine, since you are updating this very often (appreciated!) Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. I'll Inspect your organs. We cover, exploration, ship design, combat, colony management, late game ships and combat. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! I recently replayed Starsector and was overwhelmed by the new colony mechanics. csv is missing systemsCheck starsector log for more info , Its a chaotic universe and you cant be everywhere at once. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Huh, i did not even realize i made my mod (N)exerelin compatible. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Choose your faction (or establish your own) and dominate the Sector! However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Constant glitchy / artifacted graphics in the menu! (OutOfMemoryError). StarSector update 0.95a is here. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Mod Troubleshooting Guide (Read BEFORE posting! I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Can you make enemies across the sector and then settle your own colony and expect to be left alone? How would one disable vsync in the starsector and java .exe? Author: Histidine. .95.1a-RC6.